Personal · CGI · Technical Experiments

3D Playground — CGI Archive

I use short CGI studies to test modelling, procedural workflows, simulation, lighting, rendering and compositing, then carry the strongest methods into larger projects.

Client
Independent studies
Year
Ongoing archive
Tools
Houdini · Cinema 4D · 3ds Max · Rendering · Simulation
Gallery environment breaking into colourful simulated fragments
01

The brief

Keep a space for testing ideas, software and techniques without forcing every experiment into a finished commercial brief.
02

My role

Modelling, procedural workflows, simulation, texturing, lighting, rendering and compositing.
03

Outcome

A visible record of technical curiosity and the progression from early Cinema 4D work into Houdini-led CGI and VFX.
01 · Recent studies

Fast experiments with a clear learning goal

The newer studies test procedural modelling, product assets, particles, destruction and visual effects. Some are short technical exercises; others are early concept frames that could grow into larger pieces.

Keeping the experiments small makes it possible to isolate a problem, learn from it and carry the useful part into later commercial or academic work.

CGI vehicle modelling study
Houdini footwear and node setup
Procedural character effect study
Colourful procedural face study
02 · Early work

The beginning of a 3D practice

The early projects were created while I was teaching myself Cinema 4D. They document the first stages of learning modelling, texturing, lighting, rendering and animation.

Presented together, they show how the technical foundation developed before formal CGI and digital-effects study.

Early abstract CGI form
Early monochrome CGI form
Early CGI object in an interior