3D Playground — CGI Archive
I use short CGI studies to test modelling, procedural workflows, simulation, lighting, rendering and compositing, then carry the strongest methods into larger projects.
Independent studies
Ongoing archive
Houdini · Cinema 4D · 3ds Max · Rendering · Simulation
The brief
My role
Outcome
Fast experiments with a clear learning goal
The newer studies test procedural modelling, product assets, particles, destruction and visual effects. Some are short technical exercises; others are early concept frames that could grow into larger pieces.
Keeping the experiments small makes it possible to isolate a problem, learn from it and carry the useful part into later commercial or academic work.
The beginning of a 3D practice
The early projects were created while I was teaching myself Cinema 4D. They document the first stages of learning modelling, texturing, lighting, rendering and animation.
Presented together, they show how the technical foundation developed before formal CGI and digital-effects study.