Aquascape — Environment FX & Compositing
I created a complete underwater VFX sequence, combining concept development, green-screen acquisition, Houdini effects, lighting, rendering and Nuke compositing.
Bournemouth University
2022
Houdini · Nuke · Green screen · Camera matching
The brief
My role
Outcome
An underwater world built through rules
The fixed camera follows a hero object as it passes behind environmental forms and reveals depth through light, occlusion and atmosphere. Water surfaces, bubbles, particles and god rays create the underwater impression without using familiar sea life.
Acquisition footage was captured in a green-screen studio and integrated with the Houdini environment in Nuke.
Concept, location and image integration
Concept work established the camera angle, location, hero object and underwater features before production. Location scouting then tested how the idea could be grounded in a cinematic real-world space.
The project required manual camera matching, shading and effects development. The final composite balanced rendered layers, live-action footage, atmosphere and the visible water surface.