Traveller — Rigging, FX & Compositing
As project producer and VFX artist, I helped deliver a seven-shot live-action and CGI sequence through capture, asset work, tracking, KineFX rigging, FX and compositing.
Bournemouth University · Group project
2022
Houdini · Nuke · PFTrack · KeenTools · Mari · RealityCapture
The brief
My role
Project producer and VFX artist: photogrammetry, modelling, texturing, tracking, KineFX rigging, FX, lighting, rendering and compositing for shot five within the seven-shot team project.
Outcome
A walking house grounded in live action
Traveller follows an individual and an extraordinary house equipped with six mechanical legs. The story was planned across seven shots, with each shot contributing a specific part of the journey.
My producer role sat alongside hands-on work across capture, asset development, tracking, rigging, effects, lighting and the final composite for shot five.
Capture, rigging and destruction
The house was developed as a trackable, textured asset and rigged procedurally with Houdini KineFX. The leg system needed to feel mechanical while supporting the weight and character of the building.
Destruction research explored how the house could interact with the photographed environment. Tracking, effects and compositing were planned together so the final action remained believable.