Slime — Procedural Growth Simulation
I developed a signature-shot VFX system inspired by slime-mould growth, handling research, procedural design, simulation, matchmove, rendering and compositing.
Bournemouth University
2022
Houdini · Nuke · PFTrack · VDB simulation
The brief
My role
Outcome
Alien behaviour inspired by slime mould
The creature is based on real slime-mould fungi: eukaryotic organisms that can exist as single cells yet form complex spreading networks.
The shot follows a scientist who becomes fascinated and then alarmed as the organism begins to spread through the laboratory.
Procedural growth with Houdini hair guides and VDBs
The effect combines VDB simulation, Houdini hair-guide tools and shortest-path techniques to create branching movement. Slime mould is challenging to reproduce because its apparent problem-solving behaviour cannot be reduced to a simple radial spread.
Reference research, layered growth passes and extensive simulation testing were used to develop a more convincing final structure.