BA (Hons) CGI — Foundations Archive
This selected BA (Hons) CGI progression shows my foundation across modelling, texturing, lighting, animation, real-time work, rendering, photogrammetry and early effects.
Solent University
2015–2018
3ds Max · Maya · ZBrush · Substance · Mari · After Effects · Unreal Engine 4
The brief
My role
Outcome
Environment, asset and real-time development
Third-year work expanded into more complete environments and higher-detail assets. Projects used Unreal Engine 4, Granite, 3ds Max, ZBrush, Substance and Mari to connect modelling, texturing, lighting and real-time presentation.
The course encouraged exploration across CGI before narrowing towards the workflows most relevant to VFX.
Animation and early destruction
Second-year assignments introduced animation, scene composition and basic destruction. The Shed and Room studies used 3ds Max and the pFlow plug-in to explore how simulated action could be designed and presented.
The starting point
First-year work documents the beginning of formal CGI study: environment setup, modelling, UV unwrapping, texturing and rendering.
The selection includes the first university environment, a monthly competition entry that won first place, an early beauty render and a robot modelling study.