Photogrammetry — Product & Environment Capture
I captured and reconstructed real products, buildings and objects as usable 3D assets, refining a repeatable workflow from photography through clean-up.
Independent & commercial research
Ongoing
RealityCapture · Photography · Houdini · 3D reconstruction
The brief
My role
Outcome
Footwear reconstruction studies
Shoes are difficult photogrammetry subjects because soft materials, repeated textures, narrow openings and reflective details can confuse reconstruction. I tested varied capture paths, masking and clean-up methods to improve consistency.
This workflow was later applied to the commercial Hey Dude CGI project, where speed, recognisable product detail and flexible digital production all mattered.
From small objects to environments
The same principles were tested across buildings, environments and smaller objects. Changing scale introduced different problems around coverage, lighting variation, access and the amount of clean-up needed after reconstruction.