Product Worlds in CGI
I created photogrammetry-led CGI product visuals for Hey Dude and Drooth, combining accurate capture, procedural effects, compositing and motion.
Hey Dude · Drooth Ltd
2024
RealityCapture · Houdini · Redshift · Nuke · Photography
The brief
My role
Outcome
Photogrammetry as a fast production route
I photographed the shoes from multiple angles and reconstructed them in RealityCapture to create detailed geometry and texture. The scans were then refined and prepared in Houdini for effects, animation and rendering.
This approach made it possible to preserve the recognisable shape and material detail of the real product while moving quickly into a flexible CGI workflow.
Product-focused effects integration
The digital product assets were used for explosion, particle and reveal studies. I developed the effects in Houdini, rendered with Redshift and composited the results in Nuke.
The aim was bold, playful content that felt aligned with Hey Dude’s brand while keeping the shoe readable throughout the effect.
Look development and final presentation
I tested different presentation styles, lighting arrangements and render treatments to find the quickest route to a strong result. The work included clean product renders, animated compositions and matching studies between the original product and digital asset.















